Builds
Data-Driven Build Routes
6 routes covering all 6 heroes, built from game file v1.00.09 real hero stats. Each route labeled with evidence level and phase. Not subjective tier ranking — stat-derived gear direction.
1. Pick Phase
Early builds prioritize survival, mid builds focus on clear speed, endgame builds target high-value materials.
2. Check Stats
Each build is derived from real hero stats. Visit hero pages for radar charts to understand stat priorities.
3. Verify Route
Verify gear availability with drop data and market prices. Use conservative routes when data is incomplete.
Early Game
Knight Early Shield Route
Knight has 130 base HP + 45 armor (highest survivability). Prioritize HP, armor, and block for stable early progression. Ideal for learning stage mechanics.
Priest Sustain Support Route
Priest has balanced survivability (95 HP, 30 armor). Prioritize HP recovery, cooldown, and defense. Ideal for long-session idle farming and team support. Most stable early pick after Knight.
Mid Game
Ranger Mid Farming Route
Ranger has the highest base attack speed (100) and 40% crit chance. Prioritize ASPD, physical damage, and critical for fast mid-game clear speed and material farming.
Hunter Crit Burst Route (DLC)
Hunter is a DLC hero with high crit (45%) and crit damage (1550%). Prioritize crit, ASPD, and physical damage. Best after having gear foundation for ranged burst efficiency. ⚠ Requires DLC purchase.
Endgame
Sorcerer Endgame Material Route
Sorcerer has the highest crit damage (1650%) and crit chance (50%). Build around caster damage, cooldown, and material effects. Best for late-game high-value material farming. Note: lowest survivability (50 HP, 5 armor).
Slayer High-Risk DPS Route (DLC)
Slayer is a DLC hero with the highest crit damage (1800%). Prioritize crit damage, ATK, and ASPD. Skills cost HP — requires specific gear and stat support for consistency. ⚠ High risk, high reward — not for beginners. Requires DLC.
Evidence Levels
- • datamined — Data directly from game files
- • editorial — Editorial analysis based on game data
- • community — Community contributed and verified
- • unverified — Theoretical derivation, not battle-tested