Overview
Base data is available; detailed source depends on drop data completeness.
Stats and Synthesis
Structured stats
- GearKey
- 307191
- BaseStat1_Value
- 1928
- BaseStat2_Value
- 50
- InherentStat1_STATTYPE
- AttackSpeed
- InherentStat1_MODTYPE
- MULTIPLICATIVE
- InherentStat1_Value
- 336
- InherentStat2_STATTYPE
- CriticalChance
- InherentStat2_MODTYPE
- FLAT
- InherentStat2_Value
- 48
- InherentStat3_STATTYPE
- CooldownReduction
- InherentStat3_MODTYPE
- FLAT
- InherentStat3_Value
- 116
- UniqueModKey
- null
Synth: Gear
DropKey: Drop data unavailable
Unique: -
Class match
Usable By
Decision Guide
Priority: check if your class can use it → check tradability → check real market data. Farm high-rate stages first, combine with market price for profit estimates when both exist.
Related Items
Long Sword
Sword / Lv.1
CommonNot tradable
Cutlas
Sword / Lv.5
CommonNot tradable
Rapier
Sword / Lv.10
CommonNot tradable
Bastard Sword
Sword / Lv.15
CommonNot tradable
Great Sword
Sword / Lv.20
CommonNot tradable
Heavy Blade
Sword / Lv.25
CommonNot tradable
Knight Sword
Sword / Lv.30
CommonNot tradable
Commander's Sword
Sword / Lv.35
CommonNot tradable