Overview

Base data is available; detailed source depends on drop data completeness.

Stats and Synthesis

Structured stats

GearKey
415041
BaseStat1_Value
202
BaseStat2_Value
null
InherentStat1_STATTYPE
AttackDamage
InherentStat1_MODTYPE
ADDITIVE
InherentStat1_Value
165
InherentStat2_STATTYPE
AttackSpeed
InherentStat2_MODTYPE
ADDITIVE
InherentStat2_Value
63
InherentStat3_STATTYPE
CooldownReduction
InherentStat3_MODTYPE
FLAT
InherentStat3_Value
23
UniqueModKey
20005

Synth: Gear

DropKey: Drop data unavailable

Unique: SkillBaseAttackCountReduce

Class match

Usable By

Decision Guide

Priority: check if your class can use it → check tradability → check real market data. Farm high-rate stages first, combine with market price for profit estimates when both exist.

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