Fire Damage %
200
Tradable, no market data
Fire Resistance
5
Tradable, no market data
Attack Damage
1
Tradable, no market data
Effects
Review each material horizontally by part, stat, and value to decide whether it is worth keeping or using in Cube.
Materials
62
Effect rows
260
Layout
Horizontal cards
Fire Damage %
200
Tradable, no market data
Fire Resistance
5
Tradable, no market data
Attack Damage
1
Tradable, no market data
Cold Damage %
200
Tradable, no market data
Armor
25
Tradable, no market data
Critical Chance
100
Tradable, no market data
Lightning Damage %
200
Tradable, no market data
Armor
100
Tradable, no market data
Cast Speed
80
Tradable, no market data
Attack Speed
50
Tradable, no market data
Damage Absorption
10
Tradable, no market data
Movement Speed
100
Tradable, no market data
Physical Damage %
200
Tradable, no market data
Max Hp
10
Tradable, no market data
Cooldown Reduction
10
Tradable, no market data
Attack Damage
3
Tradable, no market data
Block Chance
35
Tradable, no market data
Attack Damage
100
Tradable, no market data
Add Hp Per Hit
1
Tradable, no market data
Hp Regen Per Sec
150
Tradable, no market data
Hp Leech
15
Tradable, no market data
Critical Chance
200
Tradable, no market data
Dodge Chance
35
Tradable, no market data
Attack Speed
50
Tradable, no market data
Critical Damage
200
Tradable, no market data
Max Hp
80
Tradable, no market data
Area Of Effect
80
Tradable, no market data
Fire Damage %
300
Tradable, no market data
Fire Resistance
15
Tradable, no market data
Attack Damage
3
Tradable, no market data
Cold Damage %
300
Tradable, no market data
Cold Resistance
15
Tradable, no market data
Critical Chance
200
Tradable, no market data
Lightning Damage %
300
Tradable, no market data
Lightning Resistance
15
Tradable, no market data
Cast Speed
120
Tradable, no market data
Attack Speed
70
Tradable, no market data
Chaos Resistance
15
Tradable, no market data
Movement Speed
200
Tradable, no market data
Physical Damage %
300
Tradable, no market data
Max Hp
60
Tradable, no market data
Cooldown Reduction
40
Tradable, no market data
Attack Damage
10
Tradable, no market data
Hp Regen Per Sec
250
Tradable, no market data
Critical Damage
250
Tradable, no market data
Cooldown Reduction
70
Tradable, no market data
Damage Reduction
40
Tradable, no market data
Critical Chance
250
Tradable, no market data
Critical Chance
300
Tradable, no market data
Cooldown Reduction
55
Tradable, no market data
Max Hp
90
Tradable, no market data
Critical Damage
300
Tradable, no market data
Armor
250
Tradable, no market data
Attack Speed
70
Tradable, no market data
Attack Damage
15
Tradable, no market data
All Elemental Resistance
13
Tradable, no market data
Area Of Effect
120
Tradable, no market data
Attack Speed
110
Tradable, no market data
Max Hp
170
Tradable, no market data
Hp Regen Per Sec
300
Tradable, no market data
Critical Chance
350
Tradable, no market data
Dodge Chance
70
Tradable, no market data
Movement Speed
300
Tradable, no market data
Area Of Effect
140
Tradable, no market data
Block Chance
70
Tradable, no market data
Cast Speed
160
Tradable, no market data
Cast Speed
250
Tradable, no market data
Cooldown Reduction
85
Tradable, no market data
Critical Damage
400
Tradable, no market data
Lightning Damage %
800
Tradable, no market data
Lightning Resistance
30
Tradable, no market data
Cast Speed
200
Tradable, no market data
Fire Damage %
800
Tradable, no market data
Fire Resistance
30
Tradable, no market data
Attack Damage
15
Tradable, no market data
Cold Damage %
800
Tradable, no market data
Cold Resistance
30
Tradable, no market data
Critical Chance
350
Tradable, no market data
Cooldown Reduction
115
Tradable, no market data
Max Hp
250
Tradable, no market data
Max Hp
180
Tradable, no market data
Attack Damage
50
Tradable, no market data
All Elemental Resistance
17
Tradable, no market data
Area Of Effect
170
Tradable, no market data
Attack Speed
150
Tradable, no market data
Chaos Resistance
35
Tradable, no market data
Movement Speed
400
Tradable, no market data
Physical Damage %
1000
Tradable, no market data
Max Hp
180
Tradable, no market data
Cooldown Reduction
85
Tradable, no market data
Critical Chance
500
Tradable, no market data
Damage Absorption
40
Tradable, no market data
Critical Chance
400
Tradable, no market data
Critical Damage
800
Tradable, no market data
Armor
450
Tradable, no market data
Critical Damage
600
Tradable, no market data
Attack Damage
1000
Tradable, no market data
Cooldown Reduction
130
Tradable, no market data
Attack Damage
700
Tradable, no market data
Add Hp Per Hit
10
Tradable, no market data
Hp Regen Per Sec
1000
Tradable, no market data
Hp Leech
50
Tradable, no market data
Multistrike
1
Tradable, no market data
Damage Reduction
140
Tradable, no market data
Base Attack Count Reduction
1
Tradable, no market data
Projectile Count
1
Tradable, no market data
All Elemental Resistance
25
Tradable, no market data
Critical Damage
1000
Tradable, no market data
Fire Damage %
200
Tradable, no market data
Lightning Damage %
200
Tradable, no market data
Cold Resistance
5
Tradable, no market data
Fire Resistance
5
Tradable, no market data
Attack Speed
40
Tradable, no market data
Max Hp
10
Tradable, no market data
Critical Damage
150
Tradable, no market data
Fire Damage %
200
Tradable, no market data
Armor
25
Tradable, no market data
Armor
100
Tradable, no market data
Add Hp Per Hit
1
Tradable, no market data
Attack Speed
40
Tradable, no market data
Attack Speed
50
Tradable, no market data
Attack Damage
2
Tradable, no market data
Damage Absorption
10
Tradable, no market data
Block Chance
25
Tradable, no market data
Max Hp
10
Tradable, no market data
Critical Chance
100
Tradable, no market data
Area Of Effect
90
Tradable, no market data
Critical Chance
200
Tradable, no market data
Lightning Resistance
10
Tradable, no market data
Armor
150
Tradable, no market data
Add Hp Per Hit
2
Tradable, no market data
Attack Damage
2
Tradable, no market data
Area Of Effect
90
Tradable, no market data
Physical Damage %
300
Tradable, no market data
Cold Resistance
10
Tradable, no market data
Cooldown Reduction
25
Tradable, no market data
Cooldown Reduction
25
Tradable, no market data
Max Hp
30
Tradable, no market data
Hp Leech
20
Tradable, no market data
Lightning Damage %
300
Tradable, no market data
Armor
50
Tradable, no market data
Damage Absorption
10
Tradable, no market data
Attack Damage
2
Tradable, no market data
Movement Speed
150
Tradable, no market data
Fire Damage %
300
Tradable, no market data
Cold Damage %
300
Tradable, no market data
Dodge Chance
35
Tradable, no market data
Max Hp
80
Tradable, no market data
Critical Chance
150
Tradable, no market data
Attack Damage
2
Tradable, no market data
Lightning Damage %
400
Tradable, no market data
Fire Damage %
400
Tradable, no market data
Damage Reduction
30
Tradable, no market data
Max Hp
60
Tradable, no market data
Critical Damage
200
Tradable, no market data
Add Hp Per Hit
1
Tradable, no market data
Area Of Effect
100
Tradable, no market data
Attack Damage
200
Tradable, no market data
Hp Regen Per Sec
200
Tradable, no market data
Cold Resistance
15
Tradable, no market data
Max Hp
60
Tradable, no market data
Attack Damage
3
Tradable, no market data
Cooldown Reduction
55
Tradable, no market data
Add Hp Per Hit
4
Tradable, no market data
Block Chance
45
Tradable, no market data
Lightning Resistance
15
Tradable, no market data
Hp Regen Per Sec
200
Tradable, no market data
Max Hp
60
Tradable, no market data
Critical Damage
250
Tradable, no market data
Area Of Effect
100
Tradable, no market data
Hp Regen Per Sec
200
Tradable, no market data
Damage Reduction
30
Tradable, no market data
Critical Damage
200
Tradable, no market data
Attack Speed
60
Tradable, no market data
Cooldown Reduction
70
Tradable, no market data
Lightning Damage %
500
Tradable, no market data
Lightning Resistance
20
Tradable, no market data
Chaos Resistance
20
Tradable, no market data
Cast Speed
140
Tradable, no market data
Critical Damage
250
Tradable, no market data
Fire Damage %
500
Tradable, no market data
Attack Damage
250
Tradable, no market data
Block Chance
55
Tradable, no market data
Damage Reduction
40
Tradable, no market data
Attack Damage
6
Tradable, no market data
Max Hp
90
Tradable, no market data
Add Hp Per Hit
5
Tradable, no market data
Fire Damage %
500
Tradable, no market data
Cold Resistance
20
Tradable, no market data
Max Hp
90
Tradable, no market data
Hp Leech
25
Tradable, no market data
Hp Regen Per Sec
250
Tradable, no market data
Attack Damage
250
Tradable, no market data
Critical Chance
300
Tradable, no market data
Lightning Resistance
20
Tradable, no market data
Cold Resistance
20
Tradable, no market data
Add Hp Per Hit
4
Tradable, no market data
Critical Damage
250
Tradable, no market data
Hp Leech
35
Tradable, no market data
Attack Damage
15
Tradable, no market data
Max Hp
120
Tradable, no market data
Damage Reduction
55
Tradable, no market data
Movement Speed
300
Tradable, no market data
Cast Speed
160
Tradable, no market data
Cold Damage %
600
Tradable, no market data
Add Hp Per Hit
6
Tradable, no market data
Cold Resistance
25
Tradable, no market data
Armor
200
Tradable, no market data
Critical Chance
300
Tradable, no market data
Hp Regen Per Sec
300
Tradable, no market data
Physical Damage %
600
Tradable, no market data
Cold Damage %
600
Tradable, no market data
Damage Absorption
22
Tradable, no market data
Block Chance
70
Tradable, no market data
Cooldown Reduction
70
Tradable, no market data
Movement Speed
300
Tradable, no market data
Area Of Effect
140
Tradable, no market data
Lightning Damage %
600
Tradable, no market data
Block Chance
70
Tradable, no market data
Dodge Chance
70
Tradable, no market data
Hp Leech
30
Tradable, no market data
Critical Chance
300
Tradable, no market data
Cold Damage %
800
Tradable, no market data
Attack Speed
130
Tradable, no market data
Lightning Resistance
30
Tradable, no market data
Hp Regen Per Sec
400
Tradable, no market data
Area Of Effect
140
Tradable, no market data
Cooldown Reduction
85
Tradable, no market data
Cold Damage %
800
Tradable, no market data
Attack Damage
30
Tradable, no market data
Lightning Resistance
30
Tradable, no market data
Max Hp
200
Tradable, no market data
Cast Speed
200
Tradable, no market data
Critical Damage
400
Tradable, no market data
Critical Chance
400
Tradable, no market data
Attack Damage
30
Tradable, no market data
Damage Absorption
26
Tradable, no market data
Damage Reduction
70
Tradable, no market data
Attack Speed
110
Tradable, no market data
Critical Damage
400
Tradable, no market data
Critical Damage
500
Tradable, no market data
Critical Chance
400
Tradable, no market data
Dodge Chance
90
Tradable, no market data
Block Chance
90
Tradable, no market data
Critical Chance
350
Tradable, no market data
Add Hp Per Hit
6
Tradable, no market data
Critical Damage
600
Tradable, no market data
Fire Damage %
1000
Tradable, no market data
Block Chance
110
Tradable, no market data
Max Hp
180
Tradable, no market data
Add Hp Per Hit
7
Tradable, no market data
Critical Damage
500
Tradable, no market data
Cold Damage %
1000
Tradable, no market data
Area Of Effect
200
Tradable, no market data
Lightning Resistance
35
Tradable, no market data
Dodge Chance
110
Tradable, no market data
Add Hp Per Hit
7
Tradable, no market data
Attack Damage
30
Tradable, no market data
Attack Damage
500
Tradable, no market data
Fire Damage %
1000
Tradable, no market data