Heroes

Heroes and Class Decisions

All 6 heroes with role, weapons, base stats, skill trees, recommended phase, and class selection notes.

game-v1 / 2026-06-08

Quick verdict

Choose a route with heroes, then verify it with items and chests

Each hero is labeled with role, weapon path, stat priority, best phase, and difficulty. Start here before checking build pages and the class guide.

Beginner baseline

기사

Playable heroes

6

Next step

Class guide

Start safe

If you are new, use a forgiving class such as Knight to judge stage pressure and gear level.

Then compare speed

Farming decisions need clear time, gold, XP, and chest source context, not only damage stats.

Treat DLC separately

Hunter and Slayer require DLC purchase. Build gear on free classes first before buying.

Class Stat Comparison

HeroSurvivability
HP × Armor
Burst
Crit% × CritDmg
Sustained DPS
ATK × ASPD
Clear Speed
Move SPD
기사
58.5
0.35
18.0
9.50
레인저
4.8
0.60
10.0
8.50
마법사
2.5
0.82
11.0
7.70
사제DLC
28.5
0.28
9.0
7.00
헌터DLC
10.5
0.70
14.0
7.50
슬레이어DLC
46.0
0.45
14.0
8.50
Data note: Scores based on game files v1.00.09 Lv1 base stats. Actual performance varies with gear, skills, and play. No subjective tier ranking — data comparison only.

6-dimension stat visualization

Hero Radar Charts

기사

HPATKASPDCritCDmgArmorDetails →

레인저

HPATKASPDCritCDmgArmorDetails →

마법사

HPATKASPDCritCDmgArmorDetails →

사제

HPATKASPDCritCDmgArmorDetails →

헌터

HPATKASPDCritCDmgArmorDetails →

슬레이어

HPATKASPDCritCDmgArmorDetails →

Role, weapons, phase at a glance

Quick Role Reference

HeroRoleWeaponsBest phasePriority statsDetail
기사UnclassifiedSWORD + SHIELDNeeds data contextCore stat / Gear level / Material effectsOpen
레인저UnclassifiedBOW + ARROWNeeds data contextCore stat / Gear level / Material effectsOpen
마법사UnclassifiedSTAFF + ORBNeeds data contextCore stat / Gear level / Material effectsOpen
사제UnclassifiedSCEPTER + TOMENeeds data contextCore stat / Gear level / Material effectsOpen
헌터UnclassifiedCROSSBOW + BOLTNeeds data contextCore stat / Gear level / Material effectsOpen
슬레이어UnclassifiedAXE + HATCHETNeeds data contextCore stat / Gear level / Material effectsOpen

Journey

What should I check after picking a hero?